180 Degree Rule
The 180 degree rule is the basic guideline which demonstrates where the camera can be during a conversation between two people. The rule highlights that the camera cannot cross an imaginary line which connects the two people at the middle. The rule is in place because if the rule is broken it can lead to confusion within the shot as the characters perspective will be jumbled up. The only way to cross this line is by having the camera physically pass through the line so that the audience can see it has been crossed.
The rule can be broken, this is rarely done but when used it helps boost the confusion within a scene.
To demonstrate the 180 Degree Rule not being broke a small group of us created a short sequence
which highlights how it should be done.
This sequence also demonstrates the shot-reverse-shot technique, this is when two or more characters are cut between when they are talking to make it look like they are looking at each other when talking. The shot-reverse-shot must also follow the 180 degree rule to make sure the sequence makes sense.
Although the characters are not talking to each other the audience can clearly see they are interacting off camera because of the previous shot. This is still an example of shot-reverse-shot as the two characters are facing towards each other and reacting to the result of the rock, paper, scissors game. The 180 degree rule is also visible here as there are no shots from the left of the character wearing black and no shots from the right of the character wearing red. The 180 degree rule is also physically represented by the wall which is on the other side of the camera.
We also demonstrated the use of 'match on action' during the shoot, match on action is when one shot cuts to another portraying the action of subject in the first shot. The creates the illusion of continuity and creates a 'visual bridge'. It is not a graphic match or cut, it portrays a continues sense of the same action rather than matching two separate things. In our sequence we used the red character walking
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